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💬 Chat
Claude
Default promptUnsaved changes0 / 40,000
The instructions the AI gets with every Scene chat message (and community scene merges). Edit and Save to use your own. It's kept in this browser only.
Always added to a custom prompt (not editable)
GS adds this short technical section to a custom prompt so scene code keeps running however the prompt is edited. Updates to the default prompt don't reach a custom one; use Reset to default to get them.
Ask for editor chrome restyles (colors, fonts, panels). The AI returns a theme JSON that applies live — then upload it from Community → Themes. Remember theme is off by default, so the editor starts from the default theme each visit.
2D / 3D
Environment
Background Color
Hue
Saturation
Brightness
Background color is unavailable while AR/VR mode is active.
360 / HDRI Environment
Equirectangular image for lighting and optional background (.hdr, .exr, .jpg, .png).
Navigation
W/A/S/D move · Q/E up/down · on Quest: left stick moves,
right stick turns/up-down · right grip cycles modes (incl. off) · a stick over a window scrolls it.
Camera
Pick a camera mode (Orbit, Map, Trackball, Fly, First person or Off) in the Controls tab.
Reset returns to the start view (4 m back at eye height; Orbit circles the scene origin).
Origin rotation
Turns the whole scene around its origin so it lines up with the view you want.
Drag the ball to tilt and turn, drag the ring to roll, click an axis end to face it. In VR: point at it, hold grip and turn the controller.
Hold Shift or tick Snap for 15° steps.
Not rotated
Context files
Upload images or text files here to reuse as prompt context. In Chat, tap 📄 to pick from this library.
Generated VR program (active scene + chat blocks). Apply (or Live) hot reloads only the blocks you changed and keeps positions, scores and other state; Full reset rebuilds everything from scratch.
Loading a scene replaces the current one, chat history included.
Restyle the editor in Chat → Theme, then upload the current theme here to share it.
Camera controls
OrbitControls, around the scene origin. Left-drag rotate · right-drag or
Shift/Ctrl/⌘ + left-drag pan · wheel or middle-drag zoom ·
←↑→↓ pan ·
Shift/Ctrl/⌘ + arrows rotate.
Touch: one finger rotates, two fingers zoom and pan.
MapControls. Left-drag pan · right-drag or
Shift/Ctrl/⌘ + left-drag rotate · wheel or middle-drag zoom ·
←↑→↓ pan ·
Shift/Ctrl/⌘ + arrows rotate.
Touch: one finger pans, two fingers zoom and rotate.
TrackballControls, around the scene origin. Left-drag rotate · middle-drag or wheel zoom ·
right-drag pan · hold A + drag rotate, S + drag zoom, D + drag pan.
Touch: one finger rotates, two fingers zoom and pan.
FlyControls. W/S forward/back · A/D left/right ·
R/F up/down · Q/E roll ·
↑/↓ pitch · ←/→ yaw · drag the scene to look.
PointerLockControls. Click the scene to look around with the mouse, Esc to release ·
WASD or ↑←↓→ move.
On-screen joysticks: left stick moves (up/down forward and back, sideways strafes), right stick looks around.
Camera input is off. The camera stays where it is until you pick another mode.
Keys work unless you are typing in a text field. Reset Camera View (Env tab) returns to the default view.
Game controller
Xbox Series X|S, Xbox One, PlayStation and other USB or Bluetooth pads.
The sticks drive the selected control: Orbit and Map: right stick orbits, left stick pans
(Orbit: up/down zooms), LT/RT zoom out/in ·
First person: left stick walks, right stick looks ·
Fly: left stick moves, right stick looks, LB/RB down/up ·
Trackball: sticks not used ·
Y switches Orbit/First person · View resets the view.
Press any button after connecting so the browser picks it up.
Headset controllers in VR are separate and keep their own mapping.
VR windows
Fixed keeps the windows where they open. Follow headset lets them catch up gently when you turn
or walk away, staying upright in front of you. Also on the Environment panel in VR
(Windows: Fixed / Follow head).
Desktop and phone only. In a headset, the thumbsticks still move you (see Environment → Navigation).
Shows advanced setup (permissions outside normal browser operation, developer tools), outlined in green. Saved in this browser.
These steps go outside normal browser use; only follow them if you know you need them.
Render
Side-by-side VR180-style capture from the current view. Each eye is an equirectangular image covering the field of view you set (default 180°), composed left | right, with an IPD of 6.4 cm. Menus, controllers and other system objects are hidden.
00:00
Screenshots download as PNG (JPEG if very large). Recordings use WebM (VP9 or VP8) or MP4, at about 12 fps, so the live scene — and an active VR session — stay smooth. Recording in VR uses a separate renderer and does not end the headset session. On a phone, the file goes to the usual download or share sheet.
Meta Settings
App version and headset options, moved here to keep the top of the window clear.
On a phone that doesn't support WebXR, Cardboard VR appears here.
Dependencies
Libraries this page loads for generated scenes. The AI is told which ones are on,
and scene code can load any of them on demand with await gsRequire('name').